An asshole is less than a villain - not usually a schemer or a manipulator, no great personality and even with even less motivation. An asshole is someone who manages to get by simply by being a tremendous dick, sometimes for no reason, sometimes just because he's getting paid to be a dick by someone else. Assholes are quite simply obnoxious and indefatigably nasty.
So it should come as no surprise that the biggest asshole of the day is none other than:
Anyone who ever played Super Mario Brothers knows this asshole well. How frustrating: you're cruising along, stomping on mushroom things and kicking green turtles, and suddenly some dick on a flying cloud starts raining spiny death down from the sky. At least the King Koopa has some motivation: he wants to ravish Princess Peach, steal a kingdom, amass some flying gold coins. He's greedy for some reason, and even though he's a giant turtle dinosaur thing he wants a (moderately) human bride. Fair enough. But Lakitu is just a straight-up punk, pulling down a paycheck from the boss to drop exotic munitions on some fat Italian plumbers.
You know, if Lakitu had been around in the 60s he would probably have been delighted to drop thousands of gallons of napalm on the Viet-Cong. If he had been working for the Allied Command in World War II, he would have flown the inaugural bombing run on Dresden. As horrifying as war in general - and Mushroom Kingdom skirmishes in particular - may be, there is a special kind of terror involved in the act of dropping heavy ordinance from the skies onto hapless victims. Lakitu is, quite simply, an asshole and a dick of the highest magnitude: if there are ever war crimes tribunals in the Mushroom Kingdom, he'll be first on the docket.
Thursday, September 03, 2009
Has Achewood Lost It's Groove?
I put the question in the title not because I intend to make a definitive argument either way. I'm torn. It seemed for a bit as if the current storyline, which began with Ray learning the (ahem) ins-and-outs of writing Sapphic erotica and culminated with (another) death of Roast Beef - with Cartilage Head and some wicked Chris Ware pastiches thrown in along the way - was building for something big. Gary Tyrell said we were in for something as big or bigger than the Great Outdoor Fight, perhaps the strip's greatest extended storyline. I was on board, too - it seemed as if the strip was climbing out of its recent doldrums and getting exciting again.
And then - well, I dunno. I'm still on board, obviously. I've been with Achewood since the very beginning - since way back when I saw an ad for the strip in the back pages of the Journal advertising "animals blitzed out of their minds on hooch", or some such immortal ad slogan. Looking back at the archives, the first strip ran on 10/01/01. That was a really weird time in general. It didn't seem to have anything to do with anything, but it hit me right where I live, and since then - no joke - there probably hasn't been 48 hours passed in that entire time when I haven't checked Achewood for updates. I have one of the first printings of the first book Onstad ever put together - a dinky little saddle-stitched affair with a plain white cover and a tiny illustration of Phillipe and Theodore on the cover - "A Momentary Diversion On the Road to the Grave". It even has a little personalized sketch of a sad Roast Beef with indigestion from eating too many nachos and an inscription to my (then) wife and I. I didn't pay for the sketch or inscriptions, but he did them anyway - that's just how Achewood rolled back in the day.
This isn't one of those, "man, your old stuff was better" posts. If there is one thing that has been true of Achewood since its inception, it is that it has gotten steadily better for almost the entirety of its existence. At first it was gag-a-day, then continuity developed, then subplots, larger storylines, epics. A small cast soon ballooned into, what? Hundreds of people slipping in and out? I'm pretty much in the tank as far as you can possibly be for Achewood. It's probably one of the dozen or so great comics of the last decade - not webcomics, comics, period. I truly believe that - it had the potential to be one of the defining works of the current era, and to a large degree it has fulfilled those expectations.
But I was speaking to a friend the other day who pointed out that the strip ain't what it used to be, for a number of reasons. Now again I need to preface this by saying I don't necessarily agree with his criticisms - but now that I've had a couple days to mull them over, I'm not quite sure I disagree with them, either.
The first point is that the strip has struggled to regain its equilibrium after the month-long hiatus coinciding with Onstad's move to Oregon. Now, I am not sure I buy this at all - looking back through the archives, there's some great stuff, including the resolution of the Charlie Smuckles stuck in 18th century Wales plotline, featuring the return of the Magical Realism Mexican textile industry. That brings us up to June and the first stirrings of the current storyline.
The second point is that the strip is having a harder time juggling its cast. In the past, arguably the strip's greatest strength was that there was a surfeit of really good - or at least really funny - characters to draw from. It was typical for extended storylines to be interrupted multiple times in progress by, say, a Theodore gag strip or a Mr. Bear and Lyle conversation, or whatever. You got the idea that these characters were strong enough that just having them around sparked more ideas than could be reasonably contained in any convention storyline, and gratifying tangents multiplied. Usually the best storylines consisted of multiple tangents which fed and informed each other. I see some truth in this criticism, honestly, even if I also acknowledge that it could be merely a blip in the current storyline.
But there's also the third, and perhaps most damning critique. The strip just doesn't come out like it used to. Now, obviously, you've got the caveat that it's free and we shouldn't complain about free. That's a given. But you know, at some point you can feel a cartoonist's enthusiasm start to wane and his attention begin to wander. Is Onstad getting ready to make a move to larger, stand-alone works, the kind of which The Great Outdoor Fight collected edition would serve as a model? Are the longer and longer gaps between strips indicative of diffused attention or impatience?
Again, let's be clear: he's under no compulsion to provide cartoons except for his own volition. I don't have any kind of contract with him regarding a certain level of output - hah! Achewood has never been daily, it's usually been thrice weekly. But lately the gaps are are getting wider. Now, when you look at a strip like this, you have to wonder - is he really trying to become Chris Ware? Because honestly, I don't think that's the best role model for any cartoonist to adopt. I kind of sort of gave up on Chris Ware a while ago - not that he's not a master, obviously he is, but his particular blend of technical mastery and pinched, emotionally astringent subject matter is getting, frankly, stale. I haven't read a new chapter of Rusty Brown in a few years - maybe he's switched it up in the last couple installments. But his work repels me a little bit. I think Onstad has a far better ear for character and emotion than Ware - yeah, I said it. Attempting to replicate Ware's most pained achievements of technical wizardry aren't exactly going to do a lot in terms of the strip's core strengths: character-driven melodrama, anarchic plotting and - when in doubt - raunchy slapstick. I say: move past Chris Ware. It's doing more harm than good.
Honestly? I think there comes a time when a cartoonist needs to shit or get off the pot. Charles Schulz produced a strip every day for fifty goddamn years without so much as an assistant. Now, not everyone has to be Schulz. But the point is that if you're going to be a strip cartoonist of any kind you have to have at least some consistency - it's part of the job description. Nick Gurewitch quit the Perry Bible Fellowship because he just wasn't ready for the grind, and didn't want to be a daily (or even weekly) strip cartoonist. Now, that was a big disappointment for me - PBF was a great strip. Still makes me laugh when I troll the archives, even at strips I've read half a dozen times. But you know what? He didn't want to do the thing to death. We can call him a dilettante - hell, I just did. He will most likely never hit on anything as good as PBF again. Most people are lucky to have one idea that hits half as well as that, and anyone who thinks they can just pull another one out of their pocket is deluded, unfortunate or both - and by the way, how many unsold copies of Stewart the Rat do you think were clogging up Steve Gerber's crawlspace when he died? (Yeah, low blow - but the point is made.)
But Gurewitch knew he didn't want to be - couldn't be - the next Charles Schulz, so he got out of the running. I can respect that. Similarly, Aaron McGruder got sick of making Boondocks strips and cut his losses - and honestly, we knew the end was coming with all the "Huey talks to the TV" strips that were obviously ghosted with the punchlines inserted after the fact. But Boondocks moved to TV, and you know, the funny thing is that as cool as it was to have something in the newspaper that genuinely offended so many stupid people, Boondocks works a lot better as an Adult Swim show than it ever did as a strip. "Return of the King" was one of the best half-hours of TV I've seen this decade. Moving to a new medium was good for the characters. And again, McGruder wasn't in the running to be the next Schulz.
So this is what it comes down to: is Achewood alright? Seriously, I've written all these words but I'm not convinced either way. I think the current storyline is dragging, yes, but that could change in an instant once I see what's on the other side of that exit door. Could be this was all a blip, and the preceding words are just fanboy entitlement jitters. Or it could be that he will announce the end of Achewood as an online strip sometime in the next six months. I just don't know, and the interesting thing is that I think the strip has reached a point - in terms both of the success of the online serial and the success of the printed collections - where these concerns are probably at the forefront of Onstad's mind, too. Maybe it's nothing and these worries are just the product of an overactive imagination. Or maybe The End Is Night.
What do you think?
Happy Hooligan (Forever Nuts) by Frederick Burr Opper
Happy Hooligan is a bum, literally, a hobo out to make his way in the world and failing miserably. He means well, he really does, but invariably his attempts at doing well for others backfire on him, landing him in hot water with the cop who exists seemingly for the sole purpose of collaring Happy. It's a remarkably simple and yet quite solid template for situation comedy. Eventually the formula changed, new characters were introduced outside the world of Happy, his brothers and the cop who pursued them. But the same essential logic remained, even when Happy toured the world and got married. Happy was, in a word, hapless.
For all that the early strip artists focused on the poor immigrants flooding the streets of New York in the late 19th and early 20th century, there wasn't always the empathy that Opper displays towards Happy. Looking at some of Outcault's earliest Hogan's Alley pages, its not hard to see the veiled disgust reflecting prevalent attitudes towards the urban poor. Look at this example, from 1896 (courtesy of Wikipedia), and notice how the slapstick violence seems less playful than merely chaotic. The crew of diverse racial stereotypes seem filthy - it brings to mind nothing so much as William Hogarth. And lest we forget, Beer Street and Gin Lane was not intended to create empathy for its subjects, but bring the full force of social approbation down upon the miserable proles in the grips of the Demon Gin.
But Happy, despite his misfortune, is nevertheless very charming. The strip's primary effect stems from the fact that the reader does empathize with Happy: when bad things happen to him (as they do with clockwork regularity) the reader laughs because they identify with the character on some level. Instead of an object Happy is a character, and his undying optimism and unflappable decency stand in such stark contrast to his circumstances that the juxtaposition is itself the source of humor. It's the same reason - the exact same reason - Charlie Brown can never quite kick that football. It's funny but it's also really, really sad. The confluence of those sensations, laughter and sympathy, creates a kind of collusion between the reader and the character. Just based on the sampling of strips presented in this collection, I like Happy - he's a simple fellow and his adventures can be quite repetitive, but better comic strips have been made with much less in the way of moving parts. (Krazy Kat, for one, with only three real characters and one gag spread over 31 years.)
Let's look at this strip, from early in the run. The first thing the reader sees is that the six panels are stationary: the reader has the same view of the landscape in every panel. Thus, when the characters move around in the strip, the illusion of motion is created - in one panel, a character is in one place, and in the next panel he has changed position. Because the strip progresses temporally in the time it takes the reader to scan the captions and "read" the pictures, the implicit assumption follows that the two panels occur consecutively in short order. This is the most basic form of sequential storytelling, but for Opper's slapstick it is the most effective. Because, as you might notice, there's a lot going on in these six panels. You've got four characters interacting on both the vertical and horizontal planes of the tableau - speaking up to the second story of a building, and moving to and from the background horizon line. Someone is moving in every panel, and the next panel illustrates whatever incremental movement has been made. Look at the visual symmetry of the cop traveling from the background to foreground on the top tier of panels, and the organ grinder walking out of the foreground and to the horizon line in the bottom tier.
Slapstick is physical comedy, and physical comedy is one of the hardest things to do well. Cinematic comparisons to comics are reductive, of course (the necessary disclaimer), but they fit well since Opper is replicating so much of the vocabulary of early silent film staging. In early film the camera was too heavy to be moved, so the action had to be staged for the benefit of a stationary observer. A premium was placed on visual legibility, in order for the elements of the narrative to be communicated as effectively as possible. Here, the stationary panels offer a view of a very brief melodrama, occurring in pretty much the time it takes the reader to scan the panels.
Comics, as with any artistic medium, is defined as much by its weaknesses as its strengths. Comics singular weakness in regards to communicating direct action is that it is a static medium - motion only exists as an illusion in the reader's mind. Figuring out that two pictures placed side by side will create an inference of connectivity in the mind of the viewer was one of the first steps in embracing, and eventually overcoming, this weakness, by turning the cartoonist's ability to manipulate the reader's understanding of time's passage into one of the most crucial parts of the cartoonists toolkit.
Wednesday, September 02, 2009
This isn't about Radiohead. There's nothing less interesting in 2009 than writing about how great Radiohead are, how smart and talented and prescient and demanding. All the ink both virtual and actual that has been spilled in the process of lionizing them over the past decade has only made them more unapproachable; their critical acclaim has rendered them practically inert. Why write about Radiohead? They're not interesting anymore - they're ubiquitous and canonized and overpraised. (Yeah, I like Radiohead and I'll be the first to say they're way overpraised - but I also think Sgt. Pepper's isn't very good, either. [I loved Sgt. Pepper's when I was 15, for what it's worth.])
Now is the point in the essay where you are probably expecting me to say something to the effect of, "even though Radiohead have been done to death, I'm going to flip the script and show you something you've never thought about before". But I'm not going to do that - in fact, I freely admit, I don't have anything particularly novel or interesting to say about Kid A itself.
Therefore, this isn't a story about Radiohead: if you want to read about Thom and Co., sorry. Really, just like The Woods and Yankee Hotel Foxtrot, and Sounds of Silver and Show Your Bones too, for that matter - these essays are less about the music than about me working through the decade in my own head through the prism of the music. Does that seem self-indulgent? I'm not trying to tell you that you should like this music, although obviously I think it's pretty good music and you'd be happier if you did. I can't articulate very well why these discs mean the things they mean to me - an odd admission for a writer to make, yes, but it's true. But that's the idea, that's the goal: pop music pulls us back in ourselves, music to which we are attached acts as an ever-recurring Proustian miracle, instant nostalgia for the ways we used to be.
(Perhaps that's why, despite my best efforts, I've never been able to build up more than a clinical appreciation for classical music - it's exalted cultural status demands the exclusive attention of our faculties. It's hard to perceive classical music as a part of our lives when it is only encountered in isolation from the rest of culture. It doesn't interact with our memories in the same way, if we haven't been raised to consume it with the same avidity as we all do pop music. It's segregated in our perceptions, and so therefore fails to gain a foothold in our biological RAM. But that's neither here nor there - that's my own personal cultural insecurity speaking. Wouldn't I be a better person if I could sit around pontificating joyfully on the subject of Mahler, instead of listening to his symphonies with a sense of grim, determined obligation?)
Kid A is, for me, a very specific moment in time. I remember where I was and what I was doing when I heard it for the first time: it was a hopeful moment, an exciting day. If you don't remember - the buildup to Kid A was huge. The anticipation for the "FOLLOW UP TO OK COMPUTER" was simply overwhelming, with the entirety of the music press (and even many in the mainstream press) filled with breathless speculation, a mountain built atop whatever small crumbs the band had let fall from their studio seclusion. It felt like something was about to happen. Like a lot of things it seems really silly when I type it up now, after the fact - music culture and music consumption has changed so radically in the last decade that this kind of phenomena seems - well, I don't know. Quaint? Sure, In Rainbows was a big deal, but not the same thing.
Maybe I'm reading to much of myself into the process. Kid A seemed at the time like both a culmination and a prelude: a culmination of many different strains of 90s pre-millennial tension, and a prelude of where all these different kinds of futurism, once united, would go. In our future. It seemed for a brief spell as if we were actually living in the future. Y2K had come and gone, leaving a pile of anxiety in its wake, but the Utopian hopes and technological dreams of the 1990s were still hanging in the air. It seems obvious, in retrospect, that we were waiting for something to happen, something that would justify our presumptions, some indication that the absolutely arbitrary calendar flip would have some deeper meaning. We're human, and humans are slaves to their symbols and systems, regardless of how arbitrary they may in reality be.
I sincerely hope my foreshadowing hasn't been too clumsy. Fact is, the future did arrive pretty quickly after that, only it wasn't anything at all like the future in which we had imagined we'd be living. I think it's safe to say that no one saw this decade coming.
I'm not nostalgic for the late 90s. The late 90s was a weird time, and certainly no better than a lot of other weird times. I am nostalgic, however, for the future we thought we were going to get, the Year 2000 that seemed to promise so much that didn't materialize. Kid A is, for me, probably the saddest disc on this list, because it symbolizes something that we (and by using the royal "we", you can understand I mean "me") missed out on: a vision of the future we didn't quite reach.
The 90s was all about smooth and sleek, about moving faster and deadlier towards some kind of approaching event horizon. When I try to articulate exactly what I'm thinking, the only images that seem to make sense are Massive Attack videos - like this andthis and this and this. Although they are obviously - tragically - a bit dated now, at the time they seemed so state-of-the art as to be positively prescient: look at that aesthetic, how shiny and glamorous even the dirt and gravel are. It's cosmopolitan and globalized in only the best way: globalization is one of the dirty legacies of the decade's overly-optimistic neo-liberal Thatcherism, but at the time the idea that national boundaries were being slowly erased by technology and economic prosperity wasn't the least bit controversial. It was reality. Sex is there, but not in the way that sex is here now. It's a (at least slightly more) mature sensuality, a sexuality for adults by adults, not kids.
Most importantly, though, was the music. What did my fin de siecle sound like? It sounded like the smashing clatter of progress. 1999 for me was Surrender, it was Beaucoup Fish, it was Play and The Contino Sessions and The Middle of Nowhere and even (for all its solipsism it was gorgeous) The Fragile - all these albums that pointed to nothing so much as the ultimate effacement and devaluation of the individual artist in favor of a Platonic, principled anonymity. No more pictures of artists with pretty hair on CD booklets. We were going to be living in a real life theme park version of "Cups" - building slowly from a simple disco vamp up through a deceptively insistent beat, growing from a deep house track into some kind of monstrous pseudo-trance breakbeat epic, pulsating Daft Punk-ish synths warring with complex jungle-esque polyrhythms. It was massive and gloriously impersonal and simply bigger than anything you could individually imagine. Even the people making the sound were dwarfed. Daft Punk wear robot masks, and if that seems like a puckish affectation to some, it's really the only logical conclusion that arises from making principled self-effacing dance music.
I was late to the party with Radiohead. OK Computer didn't take over the US immediately, and I was one of those people who only warmed to the album long after the fact, turned on by a loose acquaintance who pressed the album into my hands and assured me I would like it. Sure enough, I did. For a rock band, they seemed to "get it", to feel and to be animated by the guiding spirit of secular millenarianism that moved so much of the rest of the era's culture. Kid A threatened to make good on OK Computer's promise, taking the next logical step for any self-respecting rock band, immolating themselves heroically at the altar of some great, depersonalizing future spirit.
In hindsight, of course, that couldn't have been further from the truth. For all the hype about Radiohead recording a Warp Records album, at its core the disc was still propelled by some fairly conventional pop songcraft - right down to a hard core of two or three rock songs that wouldn't have been that out of place on The Bends (maybe with a slightly different mix, but still). Sure, there was lots of strange sounding music, probably more than most people were comfortable with. But the way it straddled these expectations, that is what seemed so novel - the way it bridged the expectations of so many constituents, achieving something that sounded wholly new despite being the sum total of many years and many obvious influences. Aphex Twin recorded many discs worth of ambient music during the 90s, but he never made anything as coherent. I personally would have been happy with a whole disc of "Treefingers", but the fact that they made "Treefingers" fit with a whole album of less-outright-confrontational but still varying-degrees-of-futuristic rock music was really quite impressive.
But like many things, it turned out to be less than advertised. Kid A didn't kill the rock band, rather, it served as a nice tombstone for an attitude and a philosophy that didn't survive the frightening traumas of our current decade. Turns out the new generation of rockers didn't aspire to be anonymous, consummately professional craftsmen. They didn't want to disappear behind their music, and they didn't find ostentatious displays of individuality to be vaguely distasteful and frankly presumptuous. And that was the moment I began to feel old because I realized my personal vision of the culture had deviated so radically from the reality that I just didn't qualify even vaguely as the demographic anymore.
But it's all moot: the future we got wasn't the future we wanted, for a number of reasons. It's sad in a wistful way to look back at the moment and remember the strange little booklet of political doggerel that came pressed inside the jewel case of the initial release. You know, the one attacking Tony Blair for being a demagogue, promoting a dangerous agenda of centrist neo-Thatcherisms. How nice it must have been to be worried about Tony Blair and Bill Clinton. Ah, were we ever so young?
Best Music of the "Aughts"
10.The Field - From Here We Go Sublime 9.Spoon - Gimme Fiction 8.The New Young Pony Club - Fantastic Playroom 7.Girl Talk - Night Ripper 6.The Roots - Phrenology 5.LCD Soundsystem - Sounds of Silver 4.The Yeah Yeah Yeahs - Show Your Bones 3.Radiohead - Kid A 2.Sleater-Kinney - The Woods 1, 2 1.Wilco - Yankee Hotel Foxtrot 1, 2 Introduction
Friday, August 28, 2009
Stuff I Have Read
Daredevil #500
I was talking with a nerd acquaintance the other day about the fact that Daredevil has been one of Marvel's better, and perhaps most consistently readable title for the last decade or so. This despite the somewhat puzzling fact that the book has spent the entirety of the last ten years doggedly recycling through all of Frank Miller's favorite stylistic ticks and tropes - ninjas, the Hand, Ben Urich, watered-down noir, the Kingpin, Bullseye, etc. The book is perverse in its commitment to these same minimally variable elements repeated ad nauseum. And yet: Bendis' run was good, and even great in a few places (by far his most consistent extended run in the mainline MU); Brubaker's run has been - if a little less dependably than Bendis - still enjoyable; and even Kevin Smith's arc at the beginning of the Marvel Knights relaunch was good fun (even if Karen Page's gratuitous death marred the ending).
So here we are with a big fat anniversary issue marking the conclusion of Brubaker's run and the culmination of many years worth of storylines. The result certainly isn't bad, but nevertheless leave much to be desired. Brubaker is an extremely utilitarian writer, and he constructs his storylines with the methodical patience of a bricklayer. Sometimes seeing them unfold is about as interesting as seeing real-life bricks being laid. So too with this book: all the pieces of the puzzle are laid out methodically, all the clues are assembled and everything falls into place with a lockstep neatness.
The result is unsatisfying. The whole point of the story is that everything Daredevil has ever done has been manipulated and influenced by forces outside his control, and the climax of the story does not see Daredevil triumphing over his adversaries and rejecting this determinism but capitulating to circumstances and following through on something for which he's been forced into a corner. That's a really awesome superhero trait: capitulating to unseen, inevitable forces. Remember that one for the next movie, guys.
But the real attraction is the back-up feature, "Jacks", which features Ann Nocenti's return to the franchise. In just thirteen pages, it's still better than any other Daredevil story I can remember from at least the last decade - and as I said, the last decade actually has actually been pretty good for ol' Hornhead. Brubaker's writing kids' adventure stories with warmed-over noir action figures; Nocenti's on another tip entirely. She's not recycling Miller's old underwear, she's going straight to the source of Miller's own tics, Eisner's Spirit.
Nocenti still knows what she always understood: you don't need to dig very far for the symbolism inherent in a religious man dressing like a devil in order to mete out justice. Daredevil isn't really that compelling a character, see - at this point, he's pretty unlikeable, not to mention passive. Matt Murdock the character doesn't do a lot but Daredevil the symbol crashes in and out of people's lives just like the Spirit did, providing an ontological blank against which other characters can reflect. Miller understood Eisner in terms of narrative mechanics, without ever internalizing the fact that Eisner's best setpieces were dedicated not to illustrating action but to illustrating character through action. It's a subtle difference, sure, but that's the difference between The Spirit and 99% of all the superhero comics that followed. From Eisner, Miller learned how to draw a good splash page and dynamic panel designs, but his understanding of character - even at the height of his powers - was always limited to broad-brush primary colors.
It's not even really a criticism of someone like Brubaker to point out that his characters are one-note ciphers - that's simply the way these things work. Matt Murdock (usually) hasn't had more than two character traits since 1980 - stoicism and stubbornness. Comic-book characterization usually consists of picking a characters' two or three primary character traits are and constructing stories which present problems that pit their traits against each other. It's simple but most of the time it works, and considering the limitations some very good stories have been constructed using that template.
But Nocenti is, well, better than that. Just in these pages she gives us a lot: a Daredevil / Bullseye fight, yeah, but that's not really the main event. The main event is the two spectators who watch the fight and then, with a wounded Daredevil, explicate the preceding action. So not only do you see the fight, but every action in the fight is interpreted after the fact. The fight isn't what's important - in fact, you don't even know why they're fighting, or even what year the fight occurs. It could have happened in 1982 or 2006. I've read dozens of Daredevil / Bullseye fights over the years, but I haven't read one that actually felt this visceral in years and years - you see every punch, but you also see the moment after the punch lands. No wonder one of the spectator characters is a boxer - boxing is another symbolically freighted activity, and Daredevil's history with boxing makes for a nice overlap of symbolic metatext. Daredevil isn't the invincible ninja master anymore, he's a broken fighter with a concussion - possibly hallucinating.
Again, the fight is incidental, even though it is rendered in almost fetishistic detail. We aren't seeing the fight as Daredevil sees the fight, or even as comic book readers usually see fights - as some kind of soap-operatic duel with his arch foe - we are seeing it through the eyes of these spectators, who reveal themselves through their explication of the events. But what are they really revealing? You've got two figures - an idealistic young religious girl, and a past-his-prime fighter - externalized avatars of the two contradictory sides of his personality, as well as symbolic approximations of his parents, who are explicitly mentioned throughout the story. (Even the title betrays the subtext - "Jacks".) Their conversation may seem cute or even silly - but it's really just Daredevil, talking to himself in an empty bar on the Coney Island boardwalk. He's a walking metaphor, so obviously the externalized avatars of his unconscious speak in metaphors. Somehow Nocenti manages to sidestep Matt Murdock's problematic character by playing the story on an almost entirely symbolic level - and the end result is, paradoxically, a riveting character study of the one man who says the least throughout. Remember how I said earlier that Daredevil doesn't have an actual character? Well, I lied: he does when Ann Nocenti writes him.
It's a great story, and one I find myself drawn to read and reread. It is actually honest-to-God thought-provoking - my only thoughts after finishing the Brubaker feature were something along the lines of, "ugh, more ninja shit". If Marvel publishes a better story this year I'll eat my hat - and yes, I'm remembering that Strange Tales thing. Frankly, if I were Ed Brubaker I'd be embarrassed that my by-the-numbers ninja shit had to sit next to this between two covers. Why Nocenti isn't working in comics more regularly I have no idea, unless she herself chooses not to - her CV on Wikipedia certainly suggests that she has no problem finding other interesting and rewarding things to do in order to keep herself busy. But at least we know someone at Marvel still has her phone number: my suggestion is that they use it. She's the best - really.