Sunday, January 27, 2008

By Dint of Explanation


I found it amusing that a couple of the comments for my last post believed I was inveighing against some kind of "straw man" with that bit of satire. Obviously there was some exaggeration - but there really was very little in that post that was not representative of reality as seen on the ground in some aspect of the comics retailing world past or present. Straw men or not, there's (almost) nothing on that list that I haven't at some point encountered firsthand, or worse, propagated myself.

(I didn't even mention the two stores I frequented in the mid-90s which I am pretty much 95% sure were drug fronts. Or even touched on the kind of music played in those stores - I used to like They Might Be Giants.)

One thing that gets overlooked in the ongoing discussions over the evolving role of the comic book store is the fact that the "old school" model, for all it's obvious faults, also had a few virtues. It is undeniably true that the stereotypical "comic book store" has a lot of problems, isn't particularly forward-thinking in its business model, probably serves to actively keep new readers out of the industry, etc etc. But for someone who grew up reading comics and spent decades buying comics under the old system, at a number of "old school" type establishments, there is also something indefinable missing in the rush to modernize the industry.

The "clubhouse" mentality gets a bad rap, deservedly so. But at the same time, the clubhouses served a purpose. They existed - and still exist - for a reason. We're not talking about pushing the medium of comics forward with intelligent, insightful retailing decisions. Buying comics in the direct market in the 80s and 90s, there weren't a lot of shops around that didn't exclusively reflect the dominant paradigm of superhero comics in almost every aspect of their retail model. The good shops aren't exactly ubiquitous now, but there are many of them, and by now most intelligent comics readers have an idea in their heads of what a good comic book shop should look like. A lot of good retailers have spent a lot of time trying to build an audience for a new type of direct market, and I will not say anything to gainsay their immense contributions to the increasingly positive shape of the modern comics industry.

But still.

There's a shop near where I live, whose name I won't mention, which I believe is probably a model of what a "good" comic book store should be. They've got a well-lit, family-friendly interior, deep backlists of alternative, "art" comics, manga, strip reprint and even superhero trades on nice bookshelves. They've even got a nice used section. No scruffy longboxes to be seen anywhere, and just a handful of RPG books sequestered at the rear of the store. They do sell Magic cards and Heroclix, but again, it's not up-front, it's clearly a sideline and not their raison d'etre. The staff are friendly, there are always lots of women and children browsing, and the whole store is really well put-together.

But here's the catch: I hate shopping there. I feel really uncomfortable whenever I'm in that store. For the most part, if I buy comics I try to avoid buying them at this store. Again, I can't accuse the store of doing anything wrong: it's pretty much exactly what I think a comic book store should be in the twenty-first century. But it nonetheless rubs me the wrong way, because it goes against decades of conditioning. Used to be, there was no comics market for women, no comic market for casual browsers, no distinctive comic market for kids. There was only one comics market, and it was a bunker mentality.

If you are roughly my age - maybe a little older, maybe a little younger - you didn't grow up in today's modern, ecumenical atmosphere. If you read comics and you were old enough to appreciate girls, you were part of a deviant subculture. Chances are you were a comics fan because you got something out of the hobby that you didn't get elsewhere in your life. For every five kids who dropped comics when they hit puberty, there was one who didn't, and who stayed with the medium because it filled some kind of gap in their lives. Instead of being a passing phase, superhero comics were a lifeline, because they were fat, they were nerdy, too skinny, too pale, covered in zits, their parents fought, their parents were divorced, their parents had left, they were sick, they were angry. It wasn't necessarily something that coincided exactly with puberty: there are older comics readers and younger comics readers, but if you've read comics continually throughout the last twenty or thirty years, with no abatement, through the darkest days of the 80s and 90s, chances are at some point comics for you stopped being a passive indulgence and instead became an active psychological crutch. If you can look back on the last twenty or twenty-five years and point to an unbroken record of comics reading, you had to overcome a lot of obstacles. You've got battle scars.

As strange as that sounds, in the comic shops of yore, there was a sense of camaraderie, a shared experience of being a misfit on some profound level. If you frequented comic book stores in the dark days of the mid-90s, you were one of the hardcore. When you walked into a comic book store, you were manning the battlements against a cruel and uncaring world - or at least, in your mind. There may have been nowhere in the world you felt you fit in, or nowhere you felt you could be yourself, or nowhere safe from the pressing concerns of the world, except for the confines of your comic book store.

What we consider the modern comics industry grew to a large degree out of the ruins of this mentality, the superhero hobbyists bunkered down in their "No Gurlz Allowed" fortresses. This kind of fannish behavior was never really attractive, and it has obviously curdled as so many younger comics fans have grown older but not necessarily wiser. Superhero hobbyists have more reason than ever to feel embittered, in the context of their already-paranoid worldview, because their clubhouse has been invaded by hordes of strangers looking for books like Naruto and Fun Home and Diary of a Wimpy Kid. But before we entirely castigate the Android's Dungeons of yore, let's take a moment to reflect: it would be disingenuous of us - most of us, at least - not to admit that for a time these stores served a purpose, and served it well. I think I've grown out of that mentality, just as my tastes in comics have grown and changed, but I'd be lying if I said I didn't miss the old ways, at least a little bit.

Thursday, January 24, 2008

The Wave of the Future


I get nervous in comic book stores that are well-lit.

I don't like when comic book stores have natural lighting.

Windows should be covered in posters or with palettes of longboxes stacked high.

When I see retailers making a point to cultivate casual customers, I feel jealous and unwelcome.

I want to feel when I walk in the door of my comic book store that I am entering a dark, wet womb which envelops me and protects me.

I like to be able to look around the shop and see isolated, sullen loners buying their comics.

I like feeling that the majority of people who buy comics have long ago ceased to love the hobby and instead regard it as a parasitic forces in their lives.

I like knowing that my fellow customers and the clerks in my store hate the hobby as much as I do, and hate it for the same reasons: I hate comics because of the person they made me.

I wish that all of comics had one single face so I could see it scream as I drowned it in a bathtub.

I don't like comic book stores that maintain kid-friendly reading sections, because children remind me of death.

And whenever I see a child with his mother I think of the fact this his mother had to have sex to make that child.

I like it when comic book stores do the bulk of their business with advance orders through Previews, because the formality of a catalog transaction reminds me of prostitution.

I like comic stores that have a large portion of their floor space devoted to role playing games because it reminds me that there are people in the world more loathsome than myself.

I like when comic book store floors are made of dirty linoleum, or at least industrial carpeting.

It's really hard to get industrial carpeting clean, best not to even try.

I like it when stores have promotional posters on their walls dating back to the Reagan administration, because it advertises to me that the store has a good sense of history.

Particularly if you have the old Adam Hughes' Vampirella promo posters from the early 90s Harris relaunch, those are probably the classiest pieces of comic art ever produced.

I like it when comic book stores use a cigar box for their transactions.

Extra bonus points if the owner still does not own a computer, either for the store or their own personal use.

Comic book stores should be clubhouses.

People who go to comic book stores on a regular basis desperately need to feel that they belong somewhere, because the alternative is to acknowledge that no one would care if they died tomorrow.

The price of every single back issue in the store must be updated at least every year to reflect changes in Overstreet.

Comics that are actually popular must be cycled through at least every month to reflect changes in Wizard.

The retailer reserves to the right to spontaneously reprice a comic, between the point when your selection is made and when the comic is purchased, to reflect changes in Wizard.

It's OK to call fags "fags".

Buying Black Panther makes you a racist.

Why is Kirby's OMAC getting a deluxe reprint when Byrne's OMAC remains criminally out of print?

I would sleep in my comic book store if I could, because I hate my house.

Comic book store owners reserve the right to blame their customers for downturns in fortune.

If I hear someone discussing anything related to comics, I have to interject my opinion.

If I cannot prove the strength of my opinion through reason, I will increase the volume of my voice.

If I cannot prove the strength of my opinion, it means I am less of a person, because this is all I have.

Wednesday, January 23, 2008

Down the River, Part One


As some of you probably surmised from this recent post, I was thinking about Philip Jose Farmer recently, specifically his Riverworld series. I read the series for the first time a long time ago when I was very young, and for some reason they popped into my head again over the last few weeks. I had some time on my hands, so I reread the books to see how well they held up compared to my memory.

Rereading books you recall fondly from your childhood is always a dicey proposition. I'm glad, for instance, that I didn't actually get around to The Lord of the Rings until I was in High School, and old enough to enjoy the books for what they were while still keeping a somewhat jaundiced eye on some of Tolkein's rather questionable stylistic cul-de-sacs. (Of course, it's not just kids who get too swept up in Tolkein to see the forest for the trees, but still. Best Tolkein is still The Silmarillion, perhaps because at the time the book was constructed the old man was too dead to screw it up.) Riverworld was an especially frightening proposition for me because, frankly, I remembered having problems with Farmer's writing back when I was twelve.

The most pleasant surprise, therefore, was the fact that To Your Scattered Bodies Go actually held up better than I remembered. A lot better. The later books in the series did not hold up so well, and in fact, represent pretty much a textbook example of how writing for larger series kills the impetus for a lot of science fiction books. If I had been Philip Jose Farmer, I would have looked at To Your Scattered Bodies Go and said, you know, this is just about perfect as it is. Really. If I elaborate on this concept any more, I might dilute the appeal. Sure, none of the big mysteries are really solved, but you get at least a glimpse of the bigger picture. And isn't the essential mystery what makes the core concept so fascinating?

Farmer's biggest asset is also his biggest problem. He has a mania for consistency: more than just about any other major writer in the genre's history, he is fascinated with the concept of world-building, of creating isolated fictional universes that are totally and absolutely consistent in the context of themselves. Not just Riverworld, but also the World of Tiers and Dayworld series present absolutely cohesive worlds, the elucidation of which almost seems more interesting than the plot or characters in and of themselves. (Obviously, Farmer's Wold-Newton universe is in a class by itself, in terms of OCD-level consistency.) Tolkein is a great counter-example, because for all his faults he discretely kept the worst of the world-building off in the wings for the bulk of The Lord of the Rings, providing enough information in discrete chunks throughout the book to keep the wheels of plot moving forward but rarely enough to loose track of the narrative through-line.

To Your Scattered Bodies Go is just short enough to avoid some of the problems of extended world-building. To begin with, the premise is strong enough to keep the book interesting on its own merits for quite a while, without necessarily needing to explore anything more of the underlying cosmology. It's without a doubt one of the single most compelling high-concept premises in the history of science-fiction: every human-being who ever lived, from about 100,000 BC up through an indeterminate point in the middle of the Twentieth Century, wakes up on the banks of a long river on a planet far from Earth. Every possible physical need is taken care of, from the universally temperate climate to the copious food and drugs provided by the magic grails strapped to every resurrectee's wrist. Even death is meaningless, for every time anyone dies on the Riverworld they are simply resurrected the next morning somewhere else along the banks of the million-mile long river.

The sequence at the beginning of To Your Scattered Bodies Go which describes the moments immediately following the "great awakening" on Riverworld is one of the most immediately visceral passages in the genre's history. Science-fiction is uniquely situated to ask many important questions about life and society, but for the most part (there are, of course, exceptions) the notion of after-life is elided by virtue of the fact that most sci-fi exists in the context of an atheistic cosmology. (Even those science-fiction authors who are not atheists have to at least concede the non-interference of divinity in human affairs to be able to work in a genre in which human ingenuity is the zenith of achievement, either for good or ill.) The Riverworld series tackles this cognitive dissonance head-on by beginning at the exact moment beyond which any science-fiction should rationally be able to explore: the moment we die.

Everyone begins on the same page because no one on the Riverworld - at least that we know - has any more insight into the circumstances of the resurrection than anyone else. Whether you're a 20th century dialectic materialist, a 9th century Christian or a 10th century BC Egyptian, being reborn along the banks of an infinitely long river to relive your life seemingly in perpetuity is no-one's conception of heaven or hell, let alone the oblivion of atheistic death. There's a moment of numinous, incontrovertible wonder at the heart of the concept that gets to the heart of the most primal fears and fascination of life in a way that is, frankly, almost impossible in the context of a supposedly enlightened post-religious mindset. Regardless of whether or not you are actually an atheist (I assume, simply based on statistical extrapolation, most of the people reading this are not atheists), it's still not a mode of thinking most people are used to exercising in this very modern world. The demon-haunted, impermeable mystery of Medieval Christianity is not something that even modern Christians can easily comprehend, but the primal, irrational uncertainty at the core of the religious impulse is front and center from the very first pages of this book.

If Farmer had done nothing more than establish this single concept, the book would already be one of the most genuinely frightening, rigorously thought-provoking exercises in the history of the genre. Of course, it didn't end there.

Thursday, January 17, 2008

Count my Tipos


Word is starting to come in from the first parties to order a copy of my book from Amazon. I am surprised that it was printed and shipped so soon, I'll say that: given the nature of "print on demand" I was expecting a much more leisurely roll-out. And yet, from what I have heard, folks have been receiving their books in about the same amount of time you'd expect a regular book to ship from the Amazon headwaters.

If you order a copy of the book, don't be shy about it, OK? Tell me what you think, even if you hate it, feel free to leave long comments on the Amazon page recommending it to all and sundry, tell your friends and coworkers to take the plunge.

One sad fact to report - not necessarily unexpected, but unfortunate all the same - is that there are still a number of typos in the finished manuscript. This was to be expected, alas - despite having gone over the manuscript half-a-dozen times myself, besides half-a-dozen or so people having read through the final draft over the last couple years, a few typos still survived. And boy, now that the book is printed between two covers the typos are unavoidable. Oh well, you do what you can with the resources you have.

So yeah, if you bought the book, sorry about the typos. If the book sells enough copies to warrant it, a hypothetical revised edition would obviously be typo-free. The typos will be proof of your copy's provenance.