Monday, January 29, 2007

Let's Talk About Sex, Baby


First, did you all check out Milo George's Civil War commentary? I don't expect you did, which is why I'm including the link.

Anyway, I feel compelled to mention the whole Captain Marvel business... because really, this is something you couldn't make up. Literally, it is impossible for me to imagine a more left-field "revelation" for Marvel to tote out at the bottom of the 9th of their big crossover spectacular - such an important revelation that it isn't even mentioned in the core title! (Or, at least, not with six out of seven issues in the can - and I don't think they're going to have a lot of room left over for ol' Cap in issue 7 either.) It's fun to watch Marvel these days, because it seems as if they are making the majority of their editorial decisions with a dartboard - DC's decisions, while perhaps just as bad in some instances, at least have some grounding in previously established stories, however tentatively or selectively. Marvel, it seems, is just making it up as they go along: hey, let's make Speedball into an S&M hero. Hey, let's make Iron Man into a super-villain. Hey, let's bring back Captain fucking Marvel!

I could beat on Marvel all day, and while that would be fun it would also not be that original or satisfying. What is fascinating to me is why they chose to do this - what profit they saw to be made from bringing back a character who has been dead for twenty five years. At the end of the day, I am still just flabbergasted - literally floored - by the decision-making process here, or lack thereof. Captain Marvel is famous for one thing: dying. His books never sold particularly well. He was never, with the exception of a handful of cosmic storylines, that big of a player, and after his death his position in the cosmic corner of the Marvel U was successfully occupied by both Adam Warlock and, later, his own son. No one was clamoring for Mar-Vell to return. No one. It's one thing to be shocking and unpredictable, it's another to just sort of pull stuff out of your ass. And this definitely qualifies as pulling something out of one's ass.

I know I'm not the only person to be harping on this, but still, it really is sticking in my head. As a creative decision, it makes no sense. As a business decision, it makes less sense, because you can conceivably get more mileage out of Captain Marvel as a legitimately dead hero than as a live one. Dead, he was a spur for any number of characters, concepts and potential spin-offs. Alive, he's just another schmuck who gets canceled in a year, 18 months tops. (As much as some may have bitched, you can't really make this argument for Bucky - his death was so distant in fanboy memory it didn't have any currency, so bringing him back was the most legitimately interesting thing you could do with the character.) Dead, Captain Marvel was unique - the only super-hero to die, and stay dead, from cancer. Alive, he's a carbon-copy of at least half-a-dozen characters I can think of, off the top of my head.

It's not as if Mar-Vell was some sort of sacred cow. It's just that very few people currently reading comics care about the character in any way. Hell, there are probably as many people reading comics who care more about Mar-Vell's son being canceled and killed as his father. I am old enough to remember Mar-Vell, and I just don't care - perhaps I'm not the target audience, but still.

The weirdest part here is just how far Marvel seems to have gone in order to stymie reader expectations. When the book was originally solicited, it didn't obviously say who was coming back, but it teased that it would be the return of a long-standing character who'd been gone for a while. Everyone automatically assumed they were talking about Thor - a character whose return would actually, you know, make sense given the context. So I guess from that perspective, the Captain Mar-Vell revelation was pretty good, in terms of surprising the readers. But in terms of it actually being something that people wanted to see? Um, no. I don't even read any Marvel books regularly, and this is incredibly weird. Imagine if you're actually reading and following Marvel and the Civil War books - this must seem like nothing short of a third-degree Indian burn.

Thursday, January 25, 2007

Coprophagia Ahoy!

Tuesday, January 23, 2007

The Thin Line



Despite it's near universal acclaim, Alison Bechdel's Fun Home has struck a funny note with certain comics readers. A backlash was, perhaps, inevitable, considering the extreme praise meted out by the likes of Time magazine -- and sure enough, a quick peek at the Journal's message board (please don't look for too long or you'll go blind) reveals that the book's success has exacerbated a few long-standing trends in the comics community. A recent post by Tom Spurgeon on the unrelated topic of Wally Wood's abbreviated life and career offers an interesting summation of this division from a point situated firmly in the middle of the spectrum:
One of the most exciting things about comics is that the medium can support what seems to me like two entirely different ways of reading the form: a kind of comics by suggestion, where the comic seems to exist in some idealized state that is the sum of triggers and approximations within the work, and a kind of comics by tactile experience, where comics are more literally marks on a page that cohere on that level before being allowed to serve as abstractions or approximations of anything.

I think that while Spurgeon is for the most part one hundred percent correct, I would go one step further in that I think the division is even simpler than even that. Essentially, you've got two ways of reading comics: comics as literature and comics as visual art. For the longest time fans of serious (or, "serious") comics were essentially forced into a bunker mentality, wherein any divisions in reading preferences were essentially swept under the rug by the blanket shared assumption that comics were a valid vehicle for potentially meaningful art. But now the bunker's been blown, and the good guys won. Now it's time to examine the fact that even though mainstream audiences are increasingly interested in the form, they are bringing their own prejudices and preferences to the table -- to a comics insider (and I think most folks reading these words can safely qualify), it may seem inexplicable, but it's only to be expected.

Comics are a complicated art form. The variety of approaches available to any prospective cartoonist on how to tell a story is probably close to infinite. There's an old argument in fanboy circles - usually given in terms of corporate comics' division of labor - about which is more important: art or writing. It makes a certain kind of sense, in a corner of the medium where these tasks are compartmentalized and even, in many instances, in direct competition, to place them at odds. But when discussing the actual product itself, an artistic entity known in the abstract as "Comics", it should be impossible to differentiate between the two. But this isn't how most people probably read comics. Lacking the funds to sponsor an independent academic study on the matter, I'm going to guess that many people who read comics - especially those who came to the form late in life, like anyone who may have initially been exposed to the likes of Ware, Satrapi or Bechdel from magazine articles or newspaper lists - see comics less as a holistic whole and more as simply a hybrid. It may seem like a meaningless distinction but it's actually vital to how people perceive the format. For them, and probably for most, the words in the boxes and balloons are the primary vehicle, and the pictures merely illustrate the action. This is how many people grow up reading super comics, or at least it was in an era (which I very vividly recall) when printing was abysmal and most artists were, at best, journeymen: you read the captions and skimmed the art, and you never missed much by doing this. The interesting action always announced itself.

But that's an unfulfilling approach to comics. Fun Home is a good comic, some might even say a very good comic, but it falls short of truly essential for the very simple reason that throughout the book Bechdel purposefully hampers her own visual vocabulary. Reading the book, it's impossible not to come away with an awareness and appreciation of her pacing and structure. This is a book that has been expertly designed in terms of allowing every step of the plot to unfold with utter precision. Every revelation, every character moment, every allusion reveals itself to the reader in good time, unfolding like a blooming flower. But it seemed to me that, while Bechdel is obviously a keenly talented storyteller, her instincts as a cartoonist were perhaps hobbled by the sobriety of her story. The book reads less like a graphic novel than a prose novel with accompanying pictures - not a problem I've ever noticed with her Dykes to Watch Out For strip, which is far looser in both tone and execution.

The comparison to Chris Ware is revealing. Ware is another cartoonist who works in a mode that could be confidently termed "novelistic", in terms of his pacing, his approach to character, his overall structural development. But the key difference is that all of these elements of Ware's work are communicated as much through the art and design elements as through pure narration. A prose adaptation of Jimmy Corrigan could perhaps communicate the gist of the story, but Ware's work is filled with so many dense and intertwined visual metaphors that it is nearly impossible to imagine even the most talented prose writer achieving anything near the same effect - perhaps a similarly interesting and perceptive effect, but not the same. Not so with Fun Home. The most interesting visual effect Bechdel consistently employs throughout the book is a two-tiered narrative structure involving parallel events in the narrative captions and the action in the panels. It's not hard to imagine any prose author or creative filmmaker concocting some sort of analogue. The best comics have consistently been those in which the medium's most unique capabilities are manipulated to sublime effect; on these grounds, Fun Home qualifies as an extremely conservative work.

Which is not, I hasten to say, in any way meant to downgrade Bechdel's work. She's an able cartoonist and Fun Home is a significant achievement. But this is by no means the visionary, transformative piece of literature that the plaudits may imply, and I believe this is the source of the significant dissension from some in the comics community. But it is an extremely accessible work, the kind of book that someone with little or no experience in the medium can easily pick up, understand and judge to be of lasting value. I don't believe that Fun Home is a great comic because its approach to visual metaphor is extremely sedated. Comics, as an expression of "pure" cartooning (of the type associated with, say, Wally Wood or Mat Brinkmann, to pick two seemingly diametric opposites), are only as powerful as their visual metaphors. But understanding what makes someone like Brinkmann or Gary Panter or George Herriman so great takes a bit more visual acumen than a novice comics reader usually possesses; and asking that same novice to understand the greatness of a Wally Wood or a Jack Kirby or an Alex Toth is almost impossible, because without the proper training all the elaborate visual metaphors and powerful storytelling in the world is just so much bafflegab. To an audience trained to judge the merits of narrative art on a purely literary basis, learning to comprehend the communicative potential of pure craft and expressionistic technique may take some acclimation. It's not that this hypothetical audience does not have a high visual literacy, but it takes a bit of practice to be able to read comics with as much an eye for visual metaphors as for purely narratological concerns. It's easy for most people to take for granted, but reading comics requires doing a number of very complicated things on a swift and purely subconscious basis - reading words, interpreting symbols, understanding incomplete metaphors constructed with both visual and verbal cues, all while hopefully maintaining a brisk pace. It doesn't seem like a lot when you're reading Marmaduke . . .

Perhaps it sounds slightly elitist, to say so plainly that advanced cartooning requires an advanced knowledge of the medium of the type that a layman might not possess? It's no different from any other art form: the most purely expressionist prose requires a similarly educated readership; likewise, accomplished cinema depends on an educated and open-minded audience. Considering just how recently comics have come into their own as a legitimate artistic branch (at least in the perception of the "outside world"), there's still a long way to go before we can reasonably expect a general audience to be comics-literate enough to properly appreciate the work of, say, Brian Chippendale or Kim Dietch (two artists who released books which could also be considered legitimate contenders for the best comic of 2006). Bechdel is a talented artist, but her artistic goals regarding Fun Home are much more modest than those of either Ninja or Shadowlands. It is perhaps a disservice to her work to conflate the unquestioned success with which she achieves these goals, with greater notions of aesthetic value which must invariably be tied to works of greater ambition both in terms of form and content.

Monday, January 22, 2007

Fair & Balanced


Just in case anyone thought I may have been dogging on classic DC the other day, I present, by way of counterpoint, one of the greatest single pages from the supposed "Golden Age" of comics, from All-Star #3. (And I'm sorry the scan isn't that great, but have you ever tried to take a good scan out of an Archives volume without cracking the spine entirely?)

Free Image Hosting at www.ImageShack.us

(Make With the Clicky)

Thursday, January 18, 2007

Playing With Fire


More fun with the Original Human Torch, this time courtesy of Roy Thomas and Rich Buckler's 1990 Saga of the Original Human Torch. This series was part of Thomas' long-standing project to revitalize interest in Marvel's Golden Age by hammering out the creases in convoluted 40s and 50s continuity -- something that DC / National had been doing all along but which Marvel was slow to emulate (still slow to emulate, to judge by how rarely -- and unsuccessfully -- the 40s and 50s characters are brought out of mothballs*). It doesn't help that, as I said, Marvel's wartime and postwar output really was nowhere near as beloved or important as DC's and that, additionally, most of it just wasn't worth remembering. But Thomas made the attempt anyway, spurred by newfound interest in the character after he was resurrected during John Byrne's tenure on West Coast Avengers. Sure, the resurrection made a mess of accepted Avengers continuity and had to be cleaned up about a decade later during Avengers Forever, but I always thought the original Torch was a fun character and it was well-wroth a few continuity headaches to have him running around again.



A whole year? Slowpoke. I built my android in six weeks, during my lunch breaks.



That Professor Horton, always looking on the bright side.



There about fifty things that spring to mind upon seeing this panel. I'll bet you can guess.



There's comic-book science, and then there's this, which is so bad it almost qualifies as Dr. Who science.



Yeah, too bad you never had a special limited series specifically dedicated to unravelling the mysteries of your golden age adventures. Oh, wait . . .





*I did read and enjoy the recent Agents of Atlas mini but the sales figures I saw indicate I was one of about twelve people who did.